EdTech Integration — Claire Hasson

Portfolio

EdTech Integration

The tools and platforms I use to bring STEAM learning to life, organized by how they actually show up in the classroom — real screenshots, project samples, and photos from my students' work.

3D Design & Fabrication

From first sketch to finished print — students design in Tinkercad, then bring their ideas into the physical world on our Bambu Lab A1.

Tinkercad

Every design starts here — students model in Tinkercad and iterate on their build before it's ever sliced for printing, from a Rube Goldberg contraption to a green-building concept to a spinning propeller.

Student Rube Goldberg machine build in Tinkercad
Tinkercad project instructions on classroom display
3D printed fire vent design in Tinkercad
Janjao green building model in Tinkercad
Student designing a propeller shape in Tinkercad
Tinkercad logo

Bambu Lab A1 Printing

Designs come off the Bambu Lab A1 as real, testable objects — this term's favorite was a fleet of student-modded F1 cars, alongside a set of sustainable building models engineered to withstand natural disasters.

Student-modified 3D printed F1 cars on the Bambu Lab A1
3D-printed sustainable building models engineered to resist natural disasters
Bambu Lab logo

Robotics, Computing & Coding

Hands-on hardware and block-based code — students build with LEGO SPIKE, invent with Makey Makey, and learn to program with Scratch, CodeAI, and Tynker.

LEGO SPIKE

Students build and program LEGO SPIKE robots in small teams, moving from a block diagram on the whiteboard to a working robot that senses, moves, and reacts — then put it to the test on a challenge table.

Students building LEGO SPIKE robots in the makerspace
Students at a desk with a LEGO SPIKE robot and Scratch code on screen
Students testing a LEGO SPIKE robot on a sumo-style challenge table
Close-up of a student-built LEGO SPIKE robotic arm with a claw gripper
LEGO SPIKE logo

Makey Makey

Everyday objects become game controllers — students wire up a Makey Makey circuit and pair it with a Scratch project they've coded themselves, from an "Is It Conductive?" test to a playdoh-and-cardboard compost-sorting game.

Student using Makey Makey with Scratch
Students testing the Is It Conductive Makey Makey game
Students sorting compost, recycling, and trash with a Makey Makey and Scratch game
Makey Makey logo
Scratch logo CodeAI logo Tynker logo

Coding Curriculum

Scratch is where most students start; CodeAI and Tynker carry that thinking further with guided, standards-aligned coding units as they grow more confident.

Systems Thinking

Missions.io and PhET give students a simulated system to investigate and troubleshoot — building intuition for cause-and-effect and feedback loops before we ever put it into words.

Missions.io

Students take on a mission brief, gather data from a simulated system, and map their reasoning back to the standards it's built on — troubleshooting cause-and-effect the way a real systems thinker would.

Missions.io systems challenge
Missions.io standards alignment
Missions.io logo

PhET Simulations

PhET's simulations let students manipulate variables in real time — a low-stakes way to build intuition for a system before we formalize it with vocabulary and diagrams, like this pair running the Energy Skate Park simulation.

Students running the PhET Energy Skate Park simulation
PhET Interactive Simulations logo

Creation, Media & Showcases

Students don't just make things for me — they publish them. Podcasts, voice recordings, design work, and full showcase sites give their projects a real audience.

Canva

From logo design to video edits with a green screen, Canva is where students polish the visual side of a project — here, designing their own logos and editing a green-screen weather-forecast video.

Students designing their own logos in Canva
Student editing a weather forecast video project in Canva
Canva logo

Soundtrap EDU

Students record, edit, and mix podcast episodes in Soundtrap EDU — a genuinely collaborative way to practice speaking, scripting, and audio storytelling, from recording in our podcast booth to publishing a finished episode like "What Would Life on Mars Look Like?"

Students recording in the podcast booth for Soundtrap EDU
Student podcast episode published in Soundtrap EDU, titled What Would Life on Mars Look Like
Soundtrap EDU podcast project
Soundtrap logo

Google Sites

At the end of a unit, students build a showcase site in Google Sites to document their process and present their finished work — from writing up their pages to getting outside to capture the photos that go on them.

Student showcase website built in Google Sites
Student building her Google Sites showcase page
Students gathering photos outdoors for their Google Sites page
Google Sites logo

Vocaroo

A quick, no-login way for students to record a voice reflection or narration — here, a QR code on a team's building-model display links straight to their audio walkthrough.

The Vocaroo website interface for recording and sharing audio
Student project QR code linking to a Vocaroo recording
Building models with a QR code linking to a Vocaroo audio walkthrough

Digital Learning Platforms

Interactive platforms carry instruction, simulation, and formative assessment — from a Nearpod lesson to a Kahoot review game.

Nearpod

Nearpod lets me build interactive lessons with embedded questions and collaborative boards, so I can see student thinking in real time instead of waiting for a hand to go up.

Nearpod lesson sample
Nearpod collaborative board
Nearpod logo

Earth Cubs

Earth Cubs' Global Goals units connect sustainability content to hands-on lessons, giving younger students an age-appropriate entry point into the UN Sustainable Development Goals.

Earth Cubs Global Goals lessons
Earth Cubs logo
Kahoot logo

Kahoot

A quick formative-review game show — students answer on their own devices while the leaderboard keeps the energy (and a little friendly competition) up.

Typing.com logo

Typing.com

A few minutes a week of guided practice to build keyboarding fluency — foundational for every other tool on this page.

Interland logo

Interland

Google's "Be Internet Awesome" game — students navigate playful challenges about privacy, kindness, and spotting scams to build digital-citizenship habits early.

Curriculum & Planning

Behind the scenes, units get mapped and lessons get planned with a small stack of AI thinking partners and Google Workspace.

Claude.ai logo

Claude.ai

My go-to thinking partner for drafting units and organizing resources. Coming soon: the Claude-built artifacts I use directly with students, like a Rube Goldberg simulator and a kid-safe search engine.

MagicSchool AI logo

MagicSchool AI

A second AI thinking partner, tuned for teachers, for drafting lesson plans and differentiating resources quickly.

Google NotebookLM logo

Google NotebookLM

Where I dump source material — standards documents, past units, readings — and have it organized back into something I can plan from.

Google Classroom logo

Google Classroom

The hub students and families actually see — assignments, resources, and updates all live here.