Portfolio
The tools and platforms I use to bring STEAM learning to life, organized by how they actually show up in the classroom — real screenshots, project samples, and photos from my students' work.
From first sketch to finished print — students design in Tinkercad, then bring their ideas into the physical world on our Bambu Lab A1.
Every design starts here — students model in Tinkercad and iterate on their build before it's ever sliced for printing, from a Rube Goldberg contraption to a green-building concept to a spinning propeller.






Designs come off the Bambu Lab A1 as real, testable objects — this term's favorite was a fleet of student-modded F1 cars, alongside a set of sustainable building models engineered to withstand natural disasters.



Hands-on hardware and block-based code — students build with LEGO SPIKE, invent with Makey Makey, and learn to program with Scratch, CodeAI, and Tynker.
Students build and program LEGO SPIKE robots in small teams, moving from a block diagram on the whiteboard to a working robot that senses, moves, and reacts — then put it to the test on a challenge table.





Everyday objects become game controllers — students wire up a Makey Makey circuit and pair it with a Scratch project they've coded themselves, from an "Is It Conductive?" test to a playdoh-and-cardboard compost-sorting game.




Scratch is where most students start; CodeAI and Tynker carry that thinking further with guided, standards-aligned coding units as they grow more confident.
Missions.io and PhET give students a simulated system to investigate and troubleshoot — building intuition for cause-and-effect and feedback loops before we ever put it into words.
Students take on a mission brief, gather data from a simulated system, and map their reasoning back to the standards it's built on — troubleshooting cause-and-effect the way a real systems thinker would.



PhET's simulations let students manipulate variables in real time — a low-stakes way to build intuition for a system before we formalize it with vocabulary and diagrams, like this pair running the Energy Skate Park simulation.


Students don't just make things for me — they publish them. Podcasts, voice recordings, design work, and full showcase sites give their projects a real audience.
From logo design to video edits with a green screen, Canva is where students polish the visual side of a project — here, designing their own logos and editing a green-screen weather-forecast video.



Students record, edit, and mix podcast episodes in Soundtrap EDU — a genuinely collaborative way to practice speaking, scripting, and audio storytelling, from recording in our podcast booth to publishing a finished episode like "What Would Life on Mars Look Like?"




At the end of a unit, students build a showcase site in Google Sites to document their process and present their finished work — from writing up their pages to getting outside to capture the photos that go on them.




A quick, no-login way for students to record a voice reflection or narration — here, a QR code on a team's building-model display links straight to their audio walkthrough.



Interactive platforms carry instruction, simulation, and formative assessment — from a Nearpod lesson to a Kahoot review game.
Nearpod lets me build interactive lessons with embedded questions and collaborative boards, so I can see student thinking in real time instead of waiting for a hand to go up.



Earth Cubs' Global Goals units connect sustainability content to hands-on lessons, giving younger students an age-appropriate entry point into the UN Sustainable Development Goals.


A quick formative-review game show — students answer on their own devices while the leaderboard keeps the energy (and a little friendly competition) up.
A few minutes a week of guided practice to build keyboarding fluency — foundational for every other tool on this page.
Google's "Be Internet Awesome" game — students navigate playful challenges about privacy, kindness, and spotting scams to build digital-citizenship habits early.
Behind the scenes, units get mapped and lessons get planned with a small stack of AI thinking partners and Google Workspace.
My go-to thinking partner for drafting units and organizing resources. Coming soon: the Claude-built artifacts I use directly with students, like a Rube Goldberg simulator and a kid-safe search engine.
A second AI thinking partner, tuned for teachers, for drafting lesson plans and differentiating resources quickly.
Where I dump source material — standards documents, past units, readings — and have it organized back into something I can plan from.
The hub students and families actually see — assignments, resources, and updates all live here.